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Ty Matthews
Architectural Visualization
Project Overview
As part of freelance work, I was tasked with creating an architectural scene based closely on a provided reference image. The primary goal of the project was visual accuracy to the reference rather than high-fidelity mesh topology or advanced material complexity, all while adhering to strict technical guidelines required for simulation performance.

Reference

Breakdown
I utilized a combination of custom-modeled 3D assets and curated downloads, ensuring the environment matched the target look as closely as possible. Managing the technical pipeline across Blender, 3DS Max, and V-Ray for rendering, I structured the assets to meet the specific constraints necessary for the simulations to run properly.




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