
Ty Matthews
Carved In Stone
Project Overview
Role - CGI Artist
Carved in Stone follows Amelia Sloane, a young archaeological photographer who believes that artifacts should remain with their rightful cultures—not hidden away in museums. After a tragic expedition claims the life of her mentor, Amelia inherits his extensive collection of relics, including the legendary sword Excalibur. Tasked with returning it to its origin, she sets out on a mission of redemption. But when she unknowingly places the sword in the wrong hands, her journey becomes a high-stakes race to prevent a catastrophe that could alter the fate of the world.






Breakdown
Carved In Stone combines LED Volume Virtual Production, on-location filming, and CGI in Unreal Engine 5. I created Metahuman versions of two main actors using RealityScan and the Metahuman Editor, adjusting facial features and hairstyles. I also produced custom textures—mud, dirt, stone, and more—to support the CGI artist creating environments.







