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Ty Matthews
Compound Bow
Project Overview
This was a fun project that combined my interest in archery with 3D art. It was great to work on a weapon that wasn’t the typical gun—modeling the compound bow from scratch offered a unique challenge in mechanical detail and form. Model was created in 3DS Max, textures done in Substance Painter.


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Breakdown
As expected, the intricate cutouts and complex geometry of the bow presented some challenges. I relied heavily on line drawings to create precise boolean shapes, which I then refined using the cut tool to ensure clean topology. After the base model was complete, I added accessories like sights, stabilizers, and a quiver to bring the design to life.








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