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Ty Matthews
Mal's Antique Store
Project Overview
Initially, I didn’t plan on creating a full environment, but the potential of Unreal Engine and the amount of downloadable assets inspired me to push the project further. I set myself the challenge of scanning and creating 3D models that would seamlessly integrate with assets from Quixel, Sketchfab, and Polycam.









Breakdown
For this project, I scanned over 30 props using Polycam and RealityScan, and also modeled several key objects to integrate seamlessly into the environment. Alongside curated assets from Sketchfab and Quixel, the antique shop gradually came together piece by piece. I also collaborated with talented painters, incorporating their artwork as decals within my picture frames to add a personalized touch.









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