
Ty Matthews
Photogrammetry Materials
Project Overview
I chose to try out a new material workflow using photogrammetry, so I visited a local historical site. It was cool to find materials at a place I visited a lot as a kid. Transforming these materials into seamless textures was challenging, but it reignited my enthusiasm for Substance Designer and material creation.















Breakdown
The process began with gathering reference photos of the Waveland Historic Site in Lexington, Kentucky. I used these images to generate a high-poly 3D mesh in 3DZephyr, which I then imported into 3ds Max to accurately align a low-poly plane. I baked the high-poly details onto the low-poly mesh using Substance Painter and Designer, which provided most of the essential texture maps. Final touches involved refining and creating seamless textures in both Substance Painter and Photoshop.




